You stand there. Apples in your hand. Pitchfork over your shoulder. Abadar's voice tell you farming is not in your destiny. You walk after the goblin to hand over two apples. He grumbles. "Right. Fine. Hobgoblin took it. Name's Smug. Two of my lads with him. Past the mill, in the cave. I ain't going back." He looks at you seriously. "You need more than a farmer for that." Dungeon Master's Note: You'll need another adventurer to continue into the cave. They'll need a character sheet too.
** Farmer (Laborer 0) Human, Common, Neutral, Medium STR 19 DEX 15 CON 19 INT 13 WIS 17 CHA 11 AC 14 HP 20 Spd 25 Fort+7 Ref+5 Will+4 Per+? (E) Lang: Com Skl: Ath T, FarmL E, Nat T, Surv T Items: apple x4, leather armor, pitchfork Melee: Pitchfork E +1 -4 reach 10ft pierce Ranged: Rock E +1 -3 agile nonlethal 20ft bludgeon Special: Pitch Bale - hit -> push 5ft + prone (DC 13 Ref) ** Quest: The Goblin's Request A goblin (CR 1/2) sits at the edge of your field. He wants 2 apples. In exchange, he'll tell you where a lost goat is. The goat is worth 5 gp to the village. Options: - Give apples, get info, find goat - Refuse (goblin leaves, no info) - Attack (goblin has 4 HP, +2 to hit, 1d4-1) - Negotiate (DC 12 Diplomacy to get goat info free) Reward: 5 gp (goat) + 2 gp (goblin's tip)
I'll be a simple farmer.
Oh wow this is a lot more complicated than I thought lol. I have no idea what I'm supposed to do.
The goblin blinks. He expected a yes. He spits, walks off, doesn't look back. You farm for the rest of your days.
I walk over and hand him two apples.